Kidou Senshi Gundam: Giren no Yabou - Axis no Kyoui V is a Strategy game, developed by Bec and published by Bandai Namco Games, which was released in Japan in 2009. From Wikipedia- 'The game's graphics are rendered in 2.5D. Also, unlike its predecessor 'War Of Independence', the game features conflicts from the One Year War (including the events of MS IGLOO) to Mobile Suit Zeta Gundam (with some events that occurred during the spinoff manga Advance of Z: Flag of Titans), Mobile Suit Gundam ZZ, and the events that take place during Mobile Suit Gundam: Char's Counterattack and Mobile Suit Gundam: Hathaway's Flash. Factions featured in 'Blood of Zeon' also make an appearance (Federation, Zeon, AEUG, Titans, Axis forces), both the first and second Neo Zeon movements. Garma's 'Zeon Reborn' and Kycillia's 'Legitimate Zeon' (previously unique to Blood of Zeon) are also available. A noteworthy trait of the game is it featuring nearly every Gundam protagonist and antagonist that piloted a mobile suit or was on board a battleship. Features include 2 new difficulties, 'Very Easy' and 'Special'.
This game was re-released as an expansion entitled Gihren's Ambition: The Menace of Axis V, featuring new characters, Mobile Suits, and a bonus faction, the Tem Ray Army. It was made available on the PlayStation 2 as well as the PlayStation Portable. According to an interview with Norihiko Ushimura, Game Producer of the series, mobile suits from MS IGLOO, Harmony Of Gundam and Mobile Suit Variation are featured; there are said to be roughly 400 MS/MA featured in this version of the video game. Event scenes, however, do not have animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.' Note from jdhthegr8- Hey guys, another upload here! This is the PS2 port of Gihren's Greed Threat of Axis V, a game which originally was released for PSP.
I'd had this one for a while but for the past several years it had only been available as a single torrent spread across multiple sites under a sketchy name. After finally obtaining and testing it to see that it worked, I'm reupping it here. Use any unzipper or archive manager to open it and retrieve the iso Here's a translated version of the trailer for the PSP version.
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Kidou Senshi Gundam Gihren no Yabou Axis no Kyoui V for android apk free download iso cso file,Kidou Senshi Gundam Gihren no Yabou Axis no Kyoui V game for psp ppsspp rom gold emulator for mobile and pc window direct download link, zip rar mega google drive links Kidou Senshi Gundam: Gihren no Yabou – Axis no Kyoui V is a strategy game published by Bandai Namco Games released on Feb 11th, 2009 for the Sony PlayStation Portable. PSP Game: KidousenshiGundamGirennoYabouAkushizunoKyouiVJPNPSP-Caravan Original Title: 機動戦士ガンダム ギレンの野望 アクシズの脅威V Publisher: Bandai Namco Games Genre: Strategy Release Date: 2009-02-11KidouSenshiGundamGihrennoYabou-AxisnoKyouiV Coverart Disc ID: ULJS-00178 Source: UMD Unpacked Size: 1.31 GB Image Format:.ISO Languages: Japanese.
. Factions Get a complete victory with the indicated faction to unlock the corresponding new faction and faction leader. Note: For a complete victory you must conquer the home territory of every enemy faction in all scenarios in that particular faction's campaign. (Quattro): Win as A.E.U.G. (Blex) Axis Zeon (Glemy): Win as Axis Zeon (Haman) Delaz Fleet (Delaz): Win as E.F.S.F.
(Revil) Neo Zeon: Win as E.F.S.F. (Revil), Zeon (Giren), Titans (Jamitov), A.E.U.G. (Blex), and Axis Zeon (Haman) Neo Zeon (Char): Win as E.F.S.F. (Revil) Titans (Scirocco): Win as Titans (Jamitov) Zeon (Garma): Win as Zeon (Giren) Zeon (Kycillia): Win as Zeon (Giren). Free enemy Mobile Suit designs Get a complete victory over the other faction during the One-Year-War Scenario to unlock an enemy design plan that can be used in the following chapters of the campaign. The plans will vary, depending on your faction and which turn you won on.
Better plans are awarded for faster victories. Note: You will unlock the earliest plan for the turn you won on, plus all the plans that would be awarded for the turns that follow. Aquatic Zaku: Win before turn 84 as the E.F.S.F. Full-Armor Gundam: Win before turn 85 as Zeon.
Galbaldy: Win before turn 64 as the E.F.S.F. Gerbera Tetra: Win before turn 44 as the E.F.S.F. GM: Win before turn 99 as Zeon. GP-01: Win before turn 65 as Zeon.
Kidou Senshi Gundam Giren No Yabou Axis No Kyoui V Iso
Gundam: Win before turn 95 as Zeon. Gundam 'Alex': Win before turn 75 as Zeon. II: Win before turn 35 as Zeon. Hyaku-Shiki: Win before turn 55 as Zeon. Nue Ziel: Win before turn 34 as the E.F.S.F. Perfect Zeong: Win before turn 54 as the E.F.S.F.
Qubeley: Win before turn 25 as the E.F.S.F. Z'Gok: Win before turn 74 as the E.F.S.F.
Zaku II: Win before turn 99 as the E.F.S.F. Zeta Gundam: Win before turn 45 as Zeon. Hard difficulty Win a complete victory.
Normal difficulty Win a complete victory. Very Easy difficulty Lose any campaign, no matter which.
Very Hard difficulty Win a complete victory with all five starting factions. KNOW SOMETHING WE DON'T?You can for this game and help our users gain an edge.
Giren No Yabou Axis No Kyoui V Psp Iso
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Giren No Yabou - Axis No Kyoui
Gihren no Yabou: Axis no Kyoui V or as it’s known in English as Gihren’s Greed Menace of Axis V. Is a strategy title that originally released on the PSP. This title has never had an official English translation, however it is fairly easy to play in English. The plot line of the game essentially follows from the beginning of the conflict with Zeon, and the Federation all the way up until later scenarios such as fighting against Axis.
I will be primarily writing this review about the gameplay, as the story is just references to the main plot line or alternate events that can occur in the main plot line. Gameplay 9/10 Essentially gameplay is conducted in a grand strategy manner where-in you have regions on two different maps. (Space and Ground) You Build units from production center regions, conduct research, and react to events at a global level. After moving units around you end your turn. This leads onto the combat phase.
One of the key components is the research system. This gets special mention as you get an initial proto-type after you finish certain research. Also, certain units that were just a one off copy in the actual shows are mass producible in the game. The reason for why you wouldn’t mass produce these units is that they cost too many minerals and money. So, essentially you sometimes will conduct research just to get a prototype such as the Gundam or the Whitebase. Gihren’s Axis no Yabou Combat Map The combat phase is conducted a on hex grid map similar to game such as Panzer General. You have five turns in order to defeat your foes or else you go onto another turn.
Some battles will take multiple turns to complete. Also, several units have unique abilities, and you have a huge roster of unit types to choose from all time periods of the Universal Century. In addition certain pilots inside certain suits allow you to upgrade a unit into potentially a unique new unit. In addition there are distinct differences between what units can deploy in different phases.
For instance some units are restricted to space, some units are restricted to naval. However, some of the most versatile units are amphibious. The best part is that some units function worse in naval, and then are awesome on land or vice versa.
Graphics 7/10 Gihren’s Greed Haman Throughout the game you are prompted by various CGs, and event videos that showcase events that occurred in the UC era anime Gundam series. Over-all the maps, and unit models look very dated, and could easily be even playstation one or even SNES era graphics. This is probably the worst aspect of the game. A few points can definitely be granted due to the accuracy of the depictions and the sheer amount and distinct amount of unit types.
However, there is a slight problem where-in you keep out-dated models and are stuck with a wall of text to dig through in the graphical menus when wanting to make new units in later portions of the game. Playability in English 6/10 Gundam in Gihren’s Greed Moving onto the part of the game that is easily the hardest to get an accurate measure of.
There is currently a wiki with a guide that covers various English translations of menus, and has detailed event lists for some of the factions. This greatly helps the playability of the game, however it causes a serious problem that you essentially have to be near a printed guide or an internet version of the guide while playing. Some of the menus become intuitive after playing more, but there is still a great amount of text thrown at you, and a few concepts that would be confusing without a basic understanding of Japanese. Another problem with the game is that certain concepts are arcane even you know what the menus do. For instance the pilot specific mobile unique upgrades are a concept that isn’t mentioned throughout the game, and you can only figure out through playing the game or in-depth understanding of the game. As such, concepts like these are part of what makes the game more difficult than it would necessarily need to be, and why a few points have to be docked off in this aspect. Further Information on the Game: Conclusion In conclusion you have a great game that is barred behind too many menus and an overly archaic set of graphics.
Finally there is a high level of accuracy in terms of depiction and faithfulness to the source material. As such, I highly recommend the game to Gundam fans, but most people wouldn’t necessarily have the willpower to get through the process of learning the gameplay while not knowing the base language.
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